BrightBench

A one-touch racing game for iPhone and iPad

Ghost Thread

Race your ghost. Thread the line.

Hold to steer up. Let go to steer down.Find the straightest line through every corner.

Join the beta on TestFlight

Coming soon to the App Store.

How it plays

  1. One touch.

    Hold anywhere to steer up. Let go to steer down. The camera turns with the track, so the road ahead always runs left to right.

  2. Straight is fast.

    Speed comes from how straight you drive. Hug the inside and you crawl. Swing wide, clip the apex and run out wide, and you carry the speed.

  3. Beat your ghost.

    Your best lap replays as a blue ghost. Splits at every sector and a live delta show which corner the time goes in.

See where you stand.

Every lap counts. End a session and your best lap takes its place among every player's on that circuit: your place, how near the top you are, and everyone's times laid out, the players you beat lit.

Then race again, or share the lap and dare your friends to beat it.

A session's summary after a lap on Ardennes: a new personal best of 26.573 and a new gold medal, standing in the top 3%, 7th of 241, over a chart of every player's best lap, the ones it beats lit.

Six circuits.

Each one original, with its own character. A good lap is about 30 seconds. The yellow thread is each one's ideal line, lapped at the speed it allows.

  • ArdennesFree

    16 corners · clockwise

    Long and flowing: a hairpin, a plunging left-right-left, a long straight to a twisty far end, and a fast sweep home.

  • Swirl

    15 corners · counterclockwise

    A hairpin at the top of the hill, esses across the top, a stadium section and a three-apex swirl.

  • Snake

    15 corners · counterclockwise

    A double right into esses up the hill, a hairpin, a fast sweep and a chicane.

  • Mirage

    11 corners · counterclockwise

    Desert speed: a long straight into a hairpin, an angular stadium climb and a hairpin at the top.

  • Island

    12 corners · counterclockwise

    Long and narrow: chicanes down both sides and a hairpin at the far end.

  • Harbor

    18 corners · clockwise

    Streets by the water: a climb, a hairpin, a curving tunnel and a swimming-pool wiggle.

Ardennes is free, with Apex School to learn the line. One purchase opens the other five, and every circuit added later.

Always someone to chase.

  • A rival ghost

    A gold ghost a little faster than your best: another player's lap, or a bot on the ideal line. Beat it and a new one takes its place.

  • Race a friend

    Pick a Game Center friend and race their best lap on any circuit.

  • Medals

    Bronze, silver, gold and platinum on every circuit, and each one a Game Center achievement.

  • Leaderboards

    Every circuit has its own Game Center leaderboard, and each session ends with where your lap stands.

  • Apex School

    A short lesson in the racing line: when to turn in, where the apex is, and how to run out wide.

  • Share a lap

    A picture of your best lap: the circuit drawn to scale, with your line on it.

Find the line.

Join the beta on TestFlight

Coming soon to the App Store.

No ads. No accounts. Plays offline.